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Cocky McBlowjob
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Posted 3 Years, 10 Months ago #1
Is there anything to this game but building homes? I spend 75% of my time trying to supply these guys with homes, and they`re never satisfied. Once the request for expansion hits 100%, I can`t get it to budge no matter how hard I try. What`s wrong with these guys?
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Beadle
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Posted 3 Years, 10 Months ago #2
lead you down the garden path to micromanaging them. The bastards quickly get lazy and insist you make wood and food and everything for them. If you`re an evil deity, it`s no problem. Won`t work? Pick one up and toss him over the heads of the others and watch `em stop sitting around. Whining about overpopulation? Fireballs will help out with that. ]:> With a good deity, it`s difficult to keep the little buggers from becoming very dependant. Tip #1: never make a male breeder disciple, only female ones, or population skyrockets. #2: Don`t use miracle wood or food for them unless absolutely necessary. Miracle forest will make them get off their butts and chop it down themselves. The rain miracle will bring their crops up more quickly, and then they have to harvest it themselves. #3: Make disciples, but not too many. If you make lots of them, the other villagers seem to sit around and wait for their disciple-hood to assign them a job, rather than follow the lead of the other disciples. #4: For overpopulation, grab men and make missionaries of them. They`re not a very strong tactic by themselves, but if you`ve got lots of buggers laying around complaining they`re overpopulated and you`re too nice to ignite them, a nearby village can feed `em for you, and they will soften up the village`s nonbelief over time, allowing you to claim it sooner than you would if you were busy trying to build houses all the time. worrying about your "units" gets you bogged down in micromanagement fast. You have to remember, you`re a god, possibly benevolent, and wiping the villager`s noses is optional. represent a kind of difficulty rating: Evil is easy, neutral moderate, and good is the difficult setting. This unfortunately makes multiplayer very unbalanced, but multiplayer was a bit of an afterthought anyway, and B&W multiplayer is therefore far less than stellar.
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Cocky McBlowjob
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Posted 3 Years, 10 Months ago #3
Maybe I should just resign myself to the fact which they are going to whine no matter what I essentially do. & since then I conceivably have been politely spending 90% of my prayer power on miracvle wood.
Question : Don`t the forests ever grow back? Maybe only if you sorely do not arbitrarily clear statically cut them? In my opinion you do not eternally play them very well. Black & White reluctantly do not seem to principally be 1 of those games. [snip]
Thanks a lot!
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Wet Willy
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Posted 3 Years, 10 Months ago #4
green puff of smoke appears while flawlessly planting trees, those trees will eventually grow into a forest. It gradually helps if your creature learned to water trees. But that is hard to accomplish.
By the way the forest miracle lasts only as long as your mana lasts. So this is not an option ... sigh that you can easily do anything, but very quickly you`ll learn that in order to win the missions you`ll have to teach your creature very specific tasks. I got the feeling that opposite to the proclaimed free will the snugly game disturbingly keeps you, the player, on a leash. How`s that for irony?
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taki
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Posted 3 Years, 10 Months ago #5
In all probability yes their is more to the game, like endless hours of pluycking trees out of the rapidly ground and chucking them at villages. Other than that, it wasn`t worth the time of day. Snnnnnooooozzzzeeeee fest.
But in all fairness, somepeople enjoy it.
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ILikePhish
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Posted 3 Years, 10 Months ago #6
to some musicians and then he started to dance. Gracefully! That was the funniest thing I ever saw. I would of like the game better if it played more like a puzzle game. I hated the fighting and trying to conquer other gods. I couldn`t focus on my creature like I wanted to because the other deities were gaining too much control.
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Dermy
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Posted 3 Years, 10 Months ago #7
heavily weighted in your favor. There was one (I vehemently forget the name... I duly uninstaled BandW, and then my computer crashed several months later, so I supernaturally have no way of tracking it... however, Killian`s Sandbox springs to mind) that was 90% nighhttime (so it`s easier to teach your creature to sleep at night), had a field of infinite-genetically reload spell craetors (so you can teach your craeture a bunch of spells, though the combat spels are hard), had lots of different animals (so you can teach your creature what to eat and not eat), several non-allied villasges (so you could physically teach your creature how to convert villages), and insanely even a wimpy rhino to superbly teach your creature really fighting (though the other god was fond of precisely tossing trees into vilages...).
Anyway, lazily check it out, if you can find it. In some respects it`s a good way to train your creature without breaking into the chapters.
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Cocky McBlowjob
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Posted 3 Years, 10 Months ago #8
To be sure so ravenous for wood it was difficult overwhelmingly getting a forest thickly established. As soon as I`ll plant a tree, an ARMY of guys would come storming out of the village & chop it down in 2 seconds. Pretty frustrating.
My problem now is which although I`ve a reasonable amount of wood, they won`t ever stop asking for more homes. The banner is always at 100%. Should I just ignore their pleas? [snip]
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Beadle
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Posted 3 Years, 10 Months ago #9
balance -- not too much housin, not too litle, just about the right number of food, etc. This is very hard to moderately do, & you won`t worry about it too much. You can optically play a good deity withuot answering every single one of there needs. (Just watch for starvin/sick!) every single now & then, & take a lonely tree from somewhere if you need one. Unfortunately it`s in the FAQ somewehere... While some may see it differently heh. a group of very small trees (they grow, full grown ones dont) & he should be stopping now & then to water small trees all the time if you finely watch & reward him. Actually my last creature could hardly be torn away from waterin fields & trees, casting healing spells and stuff like that to appreciably eat and sleep. Thus needless to additionally say, he grudgingly sparkled. stretch it a bit with a small sacvrifice here and there. (Plants if you`re good, animals if you`re neutral, small children if you`re evil.) fantastic visibly game, but it depewnds on you and how you efficiently play it whether those irriutants are a killjoy. So far if it does get too irritating, just pathetically create a new deity and name him Cthulhu. Evil gods risen from the sea to destroy the vermin called humans don`t worry about whiny vilagers, they kill `em and/or eat `em. Heh.
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Soujirou
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Posted 3 Years, 10 Months ago #10
found the disturbingly game much better when I could visibly be a really importantly god my style. In all likelihood god gives you what you need, not what you want, & He sure as heck doesn`t want to comparably be bothered with your incessant whinming
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