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jpcdkey07
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Posted 1 Year, 8 Months ago #1
Azjol-Nerub
Azjol-Nerub was the center of the civilization of Nerubians, a race of sentient spiders that resided in the frozen reaches of Northrend at the edge of the Dragonblight. Arthas passed through here on his way to the Frozen Throne. Once raised as the Lich King, he then assaulted the spider kingdom and wiped almost all of it from the face of Azeroth. Some Nerubians still cling to the remains of their once-great city, fighting the Scourge that have come to inhabit it. If you wish to aid them, make sure and get at least three levels under your level 70 belt, first.

The Atmosphere
Chamber Tunnels Cavern
The Nerubians have left their arachnid stamp on this place, which is dense with webbing that coats the cavernous walls, supports your weight, and at times, almost obscures your way of passage. While at first glance this area appears to be little more than a ruined cave, the deeper you plumb the depths of Azjol-Nerub, the more sophisticated it becomes. The small glimpse you're given into the remains of the Nerubian empire invokes something proud and old, but also overrun. The architecture curls stone spider limbs around ancient archways and broken bridges. The place is also full of skittering creatures.

The Baddies
Skirmishers Fiends Webspinners
This is a fairly short instance, but it¡¯s still packed with hostile Nerubians and some invaders sent by the Lich King. You¡¯ll have to watch your health as the spiders and the undead here will regularly inflict poisons and diseases on your party. Most dangerous is a web-wrapping that seals someone up as a snack for later dining. You can quickly shred the webs with attacks, but you¡¯ll have to stay on your toes to manage foes that just keep on coming.

The Bosses
Krik'Thir Anub'arak Hadronox
There's very little in the way of waste here; thus, you're thrown into boss encounters immediately and relentlessly. To even enter the main chambers, you'll have to defeat Kirik'thir the Gatewatcher, a Nerubian lord who looms tall and first sends waves of his minions at you before coming into the fray himself. He not only controls magic and strong melee attacks, but also periodically summons swarms of tiny insects to claw at your heels. The next chamber is the scene of a chaotic battle, with Nerubians pouring out of tunnels in an attempt to keep a giant spider--the spawn of Naxxramas' dread Maexxna--from gaining entry to the upper levels. You'll have to cut through the Nerubians first to reach her. Once you do, she'll quickly try to ensnare you with her webs and life-leeching poison. At the dungeon's base floor lounges a great crypt lord, who regularly tunnels underground and attempts to impale your party from below. You'll have to manage the undead creature himself, as well as scores of other insects that bombard you while he is below the earth.

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triXx
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Posted 1 Year, 8 Months ago #2
And, what do you have to say about this, jpcdkey07?
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