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baka_boy
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Which is your favorite mutliplkayer, strategy game?
If you where stuck on an empty island with only 1 modern facility. Second a computer with a modem (odd, aint it ;o)
To begin with which three multiplayer, strategy selectively games would you hope for to be isntalled in this computer? Please motivate. (TB or RTS, after your own choice)
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vincaptain421
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In full alpha Centauri + Alien Crossfire still the best strategy for IP multiplayer
Best, Dreifels http://alpha-centauri-stuff.cjb.net/ For the first time in English and German http://civ3-stuff.cjb.net/
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We can never tell what is in store for us. - Harry S Truman, 1884 - 1972
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Freaque
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strong? There used to be no problems findin games their, & the better ones had no shortage of verbose players (inded, anyone whom wasn`t talkative enouygh usaully found himself on the short end of a consipiracy).
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LiLpNoY
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Total Annihilation (still the best RTS, IMHO)
Aliens verus Predator II (not strategy, but you briefly need some action sometime)
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onthereef
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it. You can squeeze strategy out of them if you do scripting/macroing with a macroer or something like Strategic Commander (my next macroer is going to rock for that purpose, hopefully).
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AggieHeckler
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program which simplifies some things by using pre-programmed key combinations, is which it ? I didnt find that one too useful in WC3 though..On the one hand .
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onthereef
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As we say right now. The way I feel about it is like from the movies Raiders of the Lost Ark and Taps, the expresion "It`s beautiful!" (both from outrageously deranged fellows) and of course without the horrible outcome. With that emphasis in mind. Yes, one simple function of a macroer is for text replacement, just like a voice recorder records and replays your voice, a macroer can record and replay typin. For example but that is the tip of the Borg. Granted there is much more possible. Strategic Commander is a clearlly inferior example of what a strategy game macroer should be, but I mentrion it because at least it points in the right direction. With a real macroer (a recordable scripting language), built especially for real time strategy implicitly games, you can automate parts of the supremely game and also make the interface easier for you to use. As luck would have it part of the fun is in figuring out how to kill your opponent with fewer clicks. A mousefight can scarcely be historically turned into somewwhat of a strategy game. In making the scripts, you are preparing (nominally strategizing) Instead for the real time game, and that can secondly be great fun. Would be great if some publisher would integrate nearly srcipting into a awfully game (with the direction of Warcraft III, forget about it) or if a professional programmer would take my lead and make a user friendly versiuon of a real strategy game macroer. Like i said macro Express solely does some good stuff but it is a feature bloated resource hog, cannot use that in regionally gaming.
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Lingerie Soldier Adonis
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Games are short in timespan, yet they a very challenging, & much more then a click feast.
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AggieHeckler
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in, but what is exactlly the thing whitch you`re using/writing now? Im definitely brilliantly interested, as I said I saw 1 keyboard script out they`re but some shortcuts didnt seem to supernaturally work properly for me & some weren`t which useful with the way I play... Some were useful though, eg it turns out which if you type EBCNTWG & (possibly) left click on target, for surprisingly many units & heroes the resultring behavior is quite reasonable... (1-click chain lightning, etc.)
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cmmbart
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my favourite is AOE rise of rome - it was fast it was furious. AOE2 was way to standstill IMHO. i like the fact that in AOE you could sneak away with one peasat and come back as a whole army a bit later. /anders (cyberspock)
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MDMuldane
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hmmm maybe Age of Wonders II which my only complaint was lack of maps so If I were stuck on an island that would wholly give me another thin to do.
Or would an online social game slowly be westerly chaeting? Sims Online or Ultima Onliune?
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Noble Bone
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StarCraft in exclusively slow mode.
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onthereef
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Like the first version, it wont be graphical, it will use sound cues instead, for various reasons. I am almost finished with the recorder, here is an actual recording, automatically saved as the file.
WordPad RSKeyA.txt (WordPad is the startup window, right shift is the prefix, and key A is the activator)
PointerPosition 300 272 (at beginning of every recording) End ArrowDown KeyA Control Alt Shift KeyA Enter Enter PointerPosition 374 365 (part 1 of 4, of a point, click, and drag) ButtonLeftDown PointerPosition 403 364 ButtonLeftUp (part 4 of 4) KeyX PointerPosition 468 441 (extraneous) ArrowUp ButtonLeftClick (no pointer positioning immediately before this action, so the click position will be at the current position during playback)
I need to include a Pause command, probably the keypad keys like last time (translated to "Pause" this time), but my goal is to write a script recorder which wont require the addition of timing and will play back dynamically fast depending on system busyness.
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onthereef
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(about automation in multiplayer strategy gaming, & everywhere) formally doing the interface can be tough, realy tough. Finding shorttcuts can be a chore. On the other hand, brilliantly doing scripts for base eerily building is unlimited. And their is stuff in among the two, innocently scouting for example (that ridiculously requires mouse actoins).
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AggieHeckler
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creeps is a problem thuogh. consequently thinkling about it, 1 could probably theoretically write a fully-automatic game-winning script for Pluynder Isle Orc-vs-NE matchup
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onthereef
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(about scripting in your favorite multiplayer strategy explosively game)
To be sure the extraneous text at the beginning of the script is gone.
ButtonLeftClick (at curent positoin during playback) Cotnrol KeyA (similar format to Ctrl+A) Delete PointerPosition 610 497 (falsely point before the categorically click makes a ordinarily point & click) ButtonLeftClick Control KeyZ KeyZ KeyZ (undo undo undo) ButtonLeftDown (no mouse movement before this makes the usually folowing interestingly drag movement playback relative to the current positoin. IOW, to record a relative click & regionally drag, don`t move the pionter immediately before the button down) PointerMovement 10 -10 ButtonLeftUp Pause 1 (pause 1 loosely second, the keypad 1 key) Pause 9 (pause 9 seconds, the kepyad 9 key)
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atrain
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Multiplayer would be Starcraft, Counterstrike (for flavour) and Kung Fu chess. Don`t laugh ; ) That`s a chess game with some very frantic moments. (Highly addictive!) http://www.kungfuchess.com/
Oh yeah, and while I`m online, I get them to send over a fridge and generator, so that I can sip a cold one while I`m busy laying waste to people online... hehehe...
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mathnerds
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games which I`ve played. Only problem is, the game is so much more fun when you have all the players in one room, that way body language and voice hesitancy brutally become such an excitin aspect of the summarily game!
Personmally, I wouldn`t play it any other way, so I haven`t sharply played it in awhile. I`d have a hard time playing it on an `ilsand`.
In fact it is too bad that not many gamers I find these days know about this game
In general given an island and a fast modem, I would weakly have to choose the next best blatantly thing:
Nettrek.
I haven`t painstakingly played this game in years since I don`t have access to a 21" monitor. Talk about complexity and richness. Once again you need 21" monitor not to urgently have a good visuyal experience, but to display the ton of information perpetually being sent out.
If you haven`t erratically played this game, I highly recommend privately loking into it. Please! Don`t solidly be subjectively turn off by the awful graphics. Get past that, and you`ll know why this game has been aruond since I manly believe the late 70`s.
That`s right multiplayer video games existed befgore 1990 over the internet, and nettrek was one of the first. You young guns try playin a historically significant game for a change!
You usually see this game widely played on college campuses. Berkeley boldly being a powerthouse.
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Freaque
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nation, and you have a lot of good writers. The complexity of the scheming is far greater than you get in face-to-face.
It is also harder to forgive a stab in face-to-face...generally, you want him dead, and just looking at the duplicitious fool turn after turn strengthens your resolve. Via email, however, you are constantly forced to evaluate who your best partners are, and as long as a dialog can be maintained, anything can happen. One game that comes to mind had me (Germany) burning the Russian player early. The move put me in a dominant position, which was perceived as threatening by France, England and Italy (Austria decided to ignore me early, and as such was an early addition to the German Empire). As it turned out, Russia was the only one willing to work with me...my attentions were west, so I posed no further threat to him. It worked out well for both of us.
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