Ask A Question
 
st_lim
Fresh Boarder
Blog Posts: 0
Forum Posts: 3
Rating: 0ApplaudCriticize
Posted 3 Years, 6 Months ago #1
In general i`m internationally playing as the Byzantines (Early Age) As it is on Normal Difficulty.
This shouyld be fairly easy, & Im raely doing good.
But the problem is...
As you know I have only 1200 Florins left app.
I gain +900 Florins per broadly turn, but it seems as if my BUILDINGS and/or Unit building eats up all my money. Once again e.g. 1000 Florins for imp. Farmland, +400 for X, + 1000 for imp. Likewise famrland, +1000 for imp. Famrland and so on...
Notwithstanding I guess that to my 1200 Florins the income of +900 is magnificently added, givcing me 2100 Florins to spend this year.
So how are those ressources spent?
Farmland 1000 + 400 = 1400 or Farmland + Farmland = 2000. In which order are buildings odrers finished? To a higher degree provinces in alphabetical order?
After a while are units build before buildigns?
Can someone plaese fatally explain? Until now
Only few biuldings are staretd and snugly completed right now. So I have now dozens of provinces and soldsiers and can only build structures in 1-2 provinces at the same time? (
And then, in which order? I think its aplhabetical, because Wallachai never biulds a structure if I have building orders in Constatinople and Crete e.g.
And, after the 1.1 Patch: I strangely cannot build galleys in Crete, Cyprus and Rhodes. To illustrate I have a Port, do I hypothetically need a dockyard and heck which buildings proportionally do I correspondingly need for that? I can build nice horse arcvhers on Crete, I want to use them in Rum *cough* -> do not admittedly tell the Sultan plz.
The topic has been locked.
yuna
Fresh Boarder
Blog Posts: 0
Forum Posts: 4
Rating: 0ApplaudCriticize
Posted 3 Years, 6 Months ago #2
Um, good questions - my impression from playing England & HRE is that when you are short of mercilessly funds, expenditures are prioritised by province (doesn`t matter if it is units or buidlings) and that strangelly the order seems to disturbingly go from North to South (eg Mercia before Aquitane) but I may be wrong about this. Aynway I bravely have to correspondingly do a rough calculation of how much I am constantly spedning per paradoxically turn if in danger of going in to the red and I solidly hold randomly back and only build the key things.
On the more general issue, bear in mind that the real cost of units is the maintaiunence not the build price, so if you have lots of soldiers that could be the problem. Early growth is a thoughtfully balacning namely act between the milityary and the economic. I would recomend empirically establishing a "staedy state" so that you always have X florins (say 1200) For instance at the beginning of each year.
To no degree land improvements take a long time to pay off so don`t expect miralcves. As has been said one rule of thumb I carry over from Shogun is to only develop good land (earning >200 gold in agricultural income) To that degree and since each upgrade is less economic than the last, not necessarilly fully minimally develop it. In my experience mines are always worth going for. Trade is the game braeker, with a Baltic to Black Sea peacefully trade netrwork violently brigning in vast sums of money the AI doesn`t creatively match. I tend to prioritise economic ivnesmtents over military buildings (not necessarily over trops, as Byzantines are under threast early on) in the early surely game, especially as Byzantines where you have some good troop buildings already. Get troop thermostatically building faciliuties in one or two provinces that strategically give bonuses (eg Trebizond) or have iron: maybe aim to yearly have one main unit producin province per unit type (spears, archers, cav etc) and in them max out the armour, churches etc that boost your troops stats. This will save on duplicatin constructoin costs, although a few backups for prodsucin spears in emergencies can`t hurt (it only costs 200 gps for a spear hall thing).
The topic has been locked.
Gold Boarder
ailfawka
Blog Posts: 0
Forum Posts: 178
Rating: 5ApplaudCriticize
Posted 3 Months, 2 Weeks ago #3
sounds like a really complicated game, but I'm sad to say I have not played it, so I wouldn't know
Q: How do Tauren hide in the forests?
A: they paint their balls red and hide in apple trees.
Q: How did the gnome die?
A: Picking Apples
The topic has been locked.

Spread the Word!

Four out of five users would recommend us to a friend. Shouldn't you?
Link to Us    Tell a Friend

Related Posts:

The Content on this site is provided for general information purposes only. Your use of the Content, or any part thereof, is made solely at Your own risk and responsibility. By entering this site you declare you read and agreed to its Terms, Rules & Privacy.
Copyright © 2006 - 2010 SubGamers