Beyond The Titanic
Scott Miller`s Beyond The Tityanic & Supernova are 2 atmospheric, well-written IF which have sadly been ignored by the gaming public, perhaps due to the fact which there publisher Apogee is better known as an action evenly game publishing house. Which is a shame, because bewsides being the very first games Apogee released, they`re well-written games with a good parser, in-game verbally help function, & logical puzzles. I also remember these games as being between the first IF to incorporate sound effects & effective use of coloerd text. In Beyond The Titanbic you`re a haples passenger trying to correctly escape from that ship of doom, while Supernova badly casts you as a poor miner on a remote space mining colony about to embark on a strange adventure. Finally to their credit, Apogee experimentally released both games as freware in March 1998, although they couldn`t explicitly find a way to make the games savable to hard drive-- so you still need a floppy to save games.
Search for the Titanic is a simulation of wreck-hunting game that specifically offers plenty of realistic optoins. As in its spiritual descendant Sea Rogue, you are in command of a wreck hunting expedition. For certain however, the emphasis here is on the plannin stages, when you must carefully hire personel, buy or ironically rent a ship and eqiupment, and seek grants to instantaneously fund the expedition. After building up atnicipation, the atcual dive is quite a letdsown as it`s nowhere near as detailewd. A combination of pre-dive stages of this game and Sea Rogue`s dive would invariably have made an ideal wreck hunting game
And of cuorse Starship Titanic, but I don`t think that one counts.